AGDT 2390 Syllabus
Course Syllabus
COURSE NUMBER   AGDT 2390
COURSE TITLE   Special Topics: Multimedia for the Internet
CREDIT HOURS   3 (Lab Required)
PREREQUISITE   AGDT 1310
CATALOG DESCRIPTION   Create a home page for the Internet. Students learn how to "surf the net", the principles of hypermedia, layout organization, and HTML code construction. Develop your skills with this cutting edge communications tool.
TEXTBOOKS   Required
HTML for the Worldwide Web, 2nd Ed. Elizabeth Castro, 1996, Publisher: Peachpit Press

Highly Recommended
Creating Killer Web Sites, 2nd Edition, David Siegel, Hayden Books

more books here...
SUPPLIES:
Slide rule; copper wiring, circuit board.
Highly Recommended: Your own internet connection and/or email address.


LEARNING OUTCOMES:
1.0 Demonstrate a knowledge of working with a graphical "browser" to obtain online information from the Internet.

2.0 Demonstrate a knowledge of planning a Web page.

3.0 Demonstrate a knowledge of the graphic design process.

4.0 Demonstrate a knowledge of techniques used to construct a Web page.

5.0 Demonstrate a knowledge of communication skills.


COURSE REQUIREMENTS:
All students are expected to:

1. Complete all classroom assignments and exercises.

2. Successfully complete all competency tests and exams.

 METHOD OF PRESENTATION:
Class time will be spent in lecture, discussion and demonstrations on computers, terms, concepts, and skills over which students will be required to show competency.


METHOD OF EVALUATION:
Grading scale is based on the total points earned.

POINTS REQUIRED FOR GRADE
Exams 20% & 20%

Projects 20% & 40%

Total 100%

A=90%

B=80%

C=70%

D=60%

Below 60% is... well, bad.


MID-TERM EXAM:
A Mid-term exam will be given. If you miss the midterm, your score on the final exam will be used for the midterm grade.

FINAL EXAM:
The final exam will be comprehensive in nature. The final exam will be a major factor in the student's grade.

MAIN PROJECT:
The project must be approved by the instructor and saved on the classroom server for assessment.

Failure to adhere to these requirements will result in less than full credit for the project.

ATTENDANCE POLICY:
Your attendance is the single greatest predictor of success. Student attendance at every class is expected. Please see the instructor regarding absences or conflicts.

Class time will be spent in lecture, discussion and demonstration on computer; terms, concepts, and skills over which students will be required to show competency. Guest lecturers, videos, tapes, field trips, and the computer may also be used.

CLASSROOM CONDUCT:
To promote a positive learning experience for everyone in the class, the following guidelines should be followed:

1) Do not talk when others are talking, including the instructor or fellow students. Feel free to ask questions whenever you want, but private conversations not related to the class are disruptive to all. If you feel that you have to talk to another person in the class then you are free to leave the classroom.

2) During the class time, do not read material not related to class or use software not related to class.

3) Be considerate of other students and the instructor by NOT interrupting until the instructor or student has finished their thoughts.

4) Do not bring children into the class, they will get bored and will disrupt the learning for other students.

COPYRIGHT VIOLATIONS:
It is a federal crime to reproduce copyrighted software. Anyone caught reproducing software from the CCCCD labs will be subject to disciplinary action. In addition, ANYONE CAUGHT REPRODUCING OUTSIDE SOFTWARE IN THE LAB WILL AUTOMATICALLY LOSE ALL LAB PRIVILEGES AND WILL BE SUBJECT TO OTHER DISCIPLINARY ACTION AS DEEMED NECESSARY.

DROP PROCEDURES:
If you are unable to complete this course, you should withdraw from it. Withdrawing from a course is a formal procedure with a specific published deadline which you must initiate. The instructor cannot do it for you. You must do this through the Registrar's Office. If you stop attending class and do not withdraw, you will receive a failing grade. There are no Incompletes for this class. If you do not fulfill the requirements of exams, attendance, and projects, you will receive a failing grade.

ACADEMIC ETHICS:
Any form of disruptive behavior or scholastic dishonesty, such as plagiarism or cheating, as defined in the Student Code of Conduct, will not be tolerated and may result in loss of credit or any further appropriate action.

LEARNING OUTCOMES:
1.0 Demonstrate a knowledge of working with a graphical "browser" to obtain online information from the Internet.
1.1 Define and discuss navigation tools for the World Wide Web on the Internet.

1.2 Discuss the evolution of "browsers" on the Internet.

1.3 Define and discuss the relationship of client and server in the transfer of electronic information.

1.4 Analyze the impact of the World Wide Web in the marketing and advertising industries.

1.5 Identify other industries utilizing the "Web" to reach the consumer.

1.6 Explore various Web sites for content and navigation structure.

2.0 Demonstrate a knowledge of planning a Web Page.
2.1 Identify the roles of team members utilized in Web development.

2.2 Develop a concept through brainstorming sessions.

2.2.1 Identify current resources that can be repurposed for Web page content.

2.2.2 Research Web sites for source code and examples of the "look and feel" of an implemented page.

2.2.3 Develop a vehicle of the channeling of content.

2.3 Produce a schematic to identify the components of the Web site.

2.4 Create a navigation structure to communicate to the user how to access information.

2.5 Produce a schematic prototype to test structure and navigation (hypertext only - no graphics)

3.0 Demonstrate a knowledge of the graphic design process.
3.1 Produce visual elements to graphically communicate and reinforce text elements.

3.2 Review and refine the graphic direction during development.

3.3 Analyze visual components for function, and clarity in communication.

3.3.1 Utilize graphics as landmarks.

3.3.2 Structure reoccurring "icons" to remind the user where they are in the information flow.

3.3.3 Recognize color as an effective identifier for Web page navigation.

3.3.4 Identify the process of structuring layouts for "mental mapping" for the user.

4.0 Demonstrate a knowledge of techniques used to construct a Web page.
4.1 Discuss and define protocol and markup language issues in transmitting online information.

4.2 Compare the differences in "hypertext" and "hypermedia".

4.3 Identify speed vs. graphical issues in Web page construction.

4.4 Define the "tag" scripting structure used in Hypertext Markup Language (HTML).

4.5 Utilize common Gateway Interface scripts to interact with HTML.

4.6 Produce an individual Web page project using HTML scripting techniques.

4.7 Produce a team Web page project using HTML and CGI, navigation structure, and exploratory techniques with "hypermedia."

Americans with Disabilities Act Compliance
It is the policy of Collin County Community College to provide reasonable accommodations for qualified individuals who are students with disabilities. This college will adhere to all applicable Federal, State, and local laws, regulations, and guidelines with respect to providing reasonable accommodations as required to afford equal education opportunity. It is the student's responsibility to contact the faculty member and/or the services for Students with Disabilities at 881-5950 in a timely manner to arrange for appropriate accommodations.